![]() ![]() Something to keep in mind though a laser musket doesn't seem to get the ammo refill from regular reloading. ![]() Assuming you find/make a six crank laser musket by the time you have the 4th perk in scrounger. If that is how it actually works, you will break even somewhere in the low to mid teens, and gain ammo beyond that. so 7% to whatever you can push your luck out to. Which would be 2 luck minimum since you unlock it with 2 luck. So I have to assume it's 1% per point of luck. I don't know what exactly that formula means. Luck will influence how often your scrounger perk will give you ammo. Obviously you won't get 6 cells if you have a laser musket that has a maximum of 2 crank capacitor, but this method would certainly still benefit you. For me, it seems to be somewhere around 20 cells lost for every 30 fired when you do one crank reloads in a laser musket with a 6 crank capacitor. Meaning that if you fire one shot at a time, you can retain ammo very well. Whenever your scrounger perk gives you the ammo on reloading your weapon, you get enough fusion cells for a full charge. I find that if you use the laser musket with a multiple crank capacitor, plus scrounger you get excellent results.
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